You aren’t required to purchase any, but it’s a good idea to give yourself a bigger moveset and get some of the extra skills like instantly knocking down your opponent in exchange for your EX gauge. If they do manage to get back up each knockdown and the round-timer ends you will need to try again.Īs you progress through the story and beat opponents you can more skills you can purchase from the Teaching Skills part of the boxing menu. This is done by running out their health to knock them down, then having them not get back up when counted in, or by knocking them down 3 times in one round. BoxingĪll 21 missions for Boxing are for beating each of the opponents by knocking them out in the first round of the match. You will need to grind the practice matches some to get the chips to make them. You first gain access to the ranged weapons halfway through the story matches where the crew suggests making them, but you aren’t required to for progression. The AI drones aren’t too great about getting around quickly, so it’s better for you to worry about zipping around quickly and have the AI fight the opponents. The recommended way to build your robots is to go full speed setup for your self-controlled drone, then go heavy ranged weapons for the two AI drones. The levels with “club” or “school” in the name are the ones played during the story, and the ones with random names “Robo Royal” are only played in practice mode. This is completed either by having over 60% coverage when the timer runs out, over by placing a piece over your opponent’s home base to get 100% coverage and instantly win the match, which is generally the recommended method for winning. The remaining missions are for beating all story opponents and practice levels with over 60% panel occupancy. » Lost Judgment – Robot Parts and Material Locations Guideīeat opponents with over 60% panel occupancy This is more of a grind compared to Drone Parts as you can’t just buy your way past it with your own money due to the Chip materials. You unlock more parts the further into the story you progress, and the parts are made using the same sort of parts as Drone Parts (wires, metal, screws, etc), along with special Chip type material that you only obtain from winning Robotics Club matches, and Club Funds which you obtain also by winning matches. Parts are developed through the Robot menu. Mechanic / Tinker Man / Part Robot: Develop all parts that can be developed (162). Robotics Club has the most involved requirements for any of the clubs, as it has a bunch of extra stages you need to complete that aren’t played during the normal story, as well as requiring developing all parts like Drone Racing requires, except Robot parts require unique parts that can only be obtained from playing the Robotics Club matches themselves. Playing on the higher difficulties gives more room for error in getting the score requirements because of more notes, but obviously, the songs are then harder, so you will have to find the sweet spot for yourself if you aren’t able to play the songs well on the highest difficulty. You can choose three EX Solo moves to do things such as make all hits Perfect or increase your score when hitting notes (100 extra points per note hit).Īll the requirements can be completed on a minimum Easy difficulty (except for Girls), but you need to do almost a full combo and almost all perfect notes to hit the score requirements on Easy. During gameplay, you score points for hitting notes (500 max for Perfect) then receive extra points at the end of the song likely based on how good of a combo you have (the game doesn’t ever specify or explain how this is calculated). The four missions for the Dance Club are for reaching a specific score on each of the four main game songs in the club. Let’s Dance! / Long Drill on the Beach / Esmeralda / Girls: Score points in songs.
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